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- Star Wars Roleplaying: Allies and Adversaries
- Star Wars: Allies and Adversaries (Sourcebook)
- Star Wars Roleplaying: Allies and Adversaries
- Allies & Adversaries
In general, among the writers here at Cannibal Halfling Games, we are attracted to the things that we write about for a variety of reasons. Despite that pretty narrow focus, Allies and Adversaries offers up three very helpful things for people interested in running the game.
War rages across the stars, as the Rebel Alliance seeks to overthrow the evil Galactic Empire. The Emperor and his apprentice Darth Vader direct Stormtrooper legions against the uprising, while Leia Organa and Luke Skywalker lead efforts to restore peace and justice. Bounty hunters and smugglers find opportunity in the turmoil.
Star Wars Roleplaying: Allies and Adversaries
In general, among the writers here at Cannibal Halfling Games, we are attracted to the things that we write about for a variety of reasons. Despite that pretty narrow focus, Allies and Adversaries offers up three very helpful things for people interested in running the game. This appears to be part of the overall trend that Fantasy Flight is taking lately, streamlining releases to work for the Star Wars Narrative System at large instead of just one line.
The book is filled with stats of NPCs for GMs to throw at the players, with types that range across nearly every faction in the Galaxy.
In fact, depending on the general overall feel that a certain campaign is going for, a GM may want to spend more time in the particular core book that they are planning to run in. Perhaps your party of Rebels feel that they need to liberate a town from the oppression of a Black Sun Vigo before they have the chance to use a sympathetic planet as a base of operations.
Perhaps the pilot of your crew of scallywags on the edge starts to show signs that they might have a more than casual acquaintance with the Force, and a fallen Jedi apprentice might be an excellent foil.
Allies and Adversaries is an excellent tool for cases such as this: the types of characters are roughly laid out by faction Rebels, Empire, Scum and Villainy as well as the assorted creatures, with clear lists as to the type of character. The second thing that Allies and Adversaries brings to the table is a bit more contentious: stats for canon characters and creatures from the series, offering specific threats for players to go up against. If this is a concept that bothers you as a prospective GM, then perhaps some of these additions will be less useful for you.
But, on the other track, if you and your party are out to smash canon into more pieces than Alderaan, boy howdy, this is the book for you. Some of the characters in this book are repeated in previous iterations, such as Darth Vader and Grand Admiral Thrawn, but there are plenty of new offerings. That said, if players are feeling confident in their chances at knocking off a canon character, they will probably find that they are in store for something special.
Big name characters, along with very nice stats blocks and excellent skill scores, tend to come with a long list of abilities, Force or Otherwise. Of particular note is the Emperor, who is quite literally terrifying: he comes in with a Force Rating of 8 absurdly high in the system , and can use those dice in rolls to Terrify players to prevent them from even being able to take their turn.
This makes him deadly in nearly every form of personal level combat. And yet…there he is, a possibly final fight of final fights. And if you know players in your party who would take the others on a quest in order to maximize their gear, there is a very nice little surprise in the Krayt Dragon.
They have been previously mentioned for the extremely valuable, rare, and powerful kyber crystals that reside in their bodies. With their arrival, players have the chance to hunt these creatures…but they better be careful that they do not become the hunted. But the third and final reason is what actually made me sit up, take notice, and actually go out and purchase the book so that I could take a look at it.
The Ewok was actually pretty close to what was provided in the Unofficial Species Menagerie fanwork, but offers a wrinkle that makes sense: a disadvantage that they cannot use modern technology, but can buy their way out of it for an in story reason.
After all, that Ewok does learn how to ride a speeder. The Tusken Raider has some nice ability text as well, giving them extra success when riding Bantha plus an enhanced ability to resist hot and arid conditions due to the masks they wear.
People who want to see something that may fundamentally change the progression path of the character, or GMs who want a resource to run something new to the setting are likely going to be dissapointed, and would be better served in looking elsewhere, such as the previously alluded to Rise of the Separatists that is set for release in May However, as a reference book for a GM, it definitely has applicable use, especially in the areas that I mentioned. Like what Cannibal Halfling Gaming is doing and want to help us bring games and gamers together?
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Star Wars: Allies and Adversaries (Sourcebook)
Fantasy Flight Games is a leading hobby game company based out of Roseville, Minnesota, publishing a massive array of board games and card games and dedicated to releasing the best possible products in the science fiction, fantasy, and horror gaming fields. Throughout the course of the company's history, FFG has published games in over thirty languages and distributed games to more than fifty territories around the world. In , FFG further expanded its international reach by merging with the Asmodee Group of game companies. FFG retains all of its licensing relationships as well as its creative DNA, and the company remains a fully independent publisher within the Asmodee Group. Log In. New Account or Log In. Hide my password.
Star Wars Roleplaying: Allies and Adversaries
BoardGameGeek Con was cancelled and moved online this year, for obvious reasons. It is November 18 thru BGG Home information is here.
Allies & Adversaries
FFG previews their new codex featuring the iconic characters of the Star Wars galaxy. War rages across the stars, as the Rebel Alliance seeks to overthrow the evil Galactic Empire. The Emperor and his apprentice Darth Vader direct Stormtrooper legions against the uprising, while Leia Organa and Luke Skywalker lead efforts to restore peace and justice.
I've spent a few hours with this book, and I can honestly say it delivers on that claim in a major way. I'm going to try not to gush too much, but if you run a regular Star Wars rpg session, this is a book you're going to want in your arsenal in a major way. You might just want to pick it up for fun, too- Allies and Adversaries has a ton of background information on the movers and shakers of the Star Wars galaxy. Plus, it's simply stunning to look at, but that shouldn't come as a surprise to anyone who's familiar with Fantasy Flight's Star Wars books.
This sourcebook profiles heroic Rebels, evil Imperials, and galactic scum and villainy dr Shipping costs. Stock : 0. This sourcebook profiles heroic Rebels, evil Imperials, and galactic scum and villainy drawn from all three Star Wars Roleplaying game lines, along with a host of brand new individuals who have never been pro led before, and is fully compatible with Edge of the Empire , Age of Rebellion , and Force and Destiny. Review must be approved by an administrator before being posted.
Star Wars: Collapse of the Republic review. The remaining monopolies represent a combined consumption of 2 billion cigarettes. Meanwhile, on the fourth moon of Yavin, Luke Skywalker has begun rebuilding the Jedi Order following the defeat of the First Sister and disappearance of the Seventh. Made me think I did a great job following the original model references from Revenge of the Sith.
It consists of three different standalone games, each one conceived to play a particular type of character:. It currently only consists of a Beginner Game with no announced plans to expand the line with any other products. When the license expired in May , WotC declined the offer to renew it. The first installment of the "trilogy" was first sold in a beta version Star Wars: Edge of the Empire Beta in late Fantasy Flight initially drew criticism for releasing a beta version, making people pay twice, and for the extra expense of the unusual custom dice; but reviews after launch were enthusiastic about the dice, with Game Informer saying "In practice, this system offers tremendous flexibility to allow the players to participate in the storytelling process, rather than just waiting for the GM to respond after a die roll.
Fantasy Flight Games had their own attempt at producing a Star Wars roleplaying game, it's actually pretty good. Not to be confused with the D6 system with the same name made by West End Games. A very unique form of roleplaying game though, in that it relies less on raw statistical power and more on speciality dice sold by FFG. However, unlike the Warhammer 40, roleplaying games produced by Fantasy Flight, they all use exactly the same format and rulesets and are completely compatible with one another with only minor differences in the reason for why they adventure, though all of the mechanics can be used simultaneously.